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Play

Every template Griff comes with is a whole game, and every one is playable here, in your browser: the same game the editor opens, exported with Build → Build for Web, which runs Griff’s engine on .NET for WebAssembly. Open one, click it, and play. They are built from Griff’s code every time this site is, so they are always the current templates.

All of them play with a keyboard and mouse, with a controller, and most with touch; each page says how. Sound starts once you click or press a key, and network play isn’t available in a browser.

  • Platformer: Run, jump and dash across platforms, swing a sword and come back at the last checkpoint.
  • Top-down: Explore a torch-lit dungeon in eight directions, with a bat on your tail.
  • Isometric: A sunny courtyard seen at a slant, with walls to walk behind and a crate to push.
  • Arcade: Blast waves of enemies in an arena, with a menu, options and a high score.
  • Strategy: Real-time strategy: workers gather and build, barracks train armies, and a computer opponent comes out of the fog.
  • Shooter: A first-person shooter whose levels are painted top-down.
  • Sandbox: A block world made from a seed to dig up and build in, with caves, ores and crafting.
  • Contraption: Build machines in a room full of props: wheels, thrusters, ropes, hinges and logic gates.
  • Puzzle: Push crates onto the marks in four Sokoban levels.
  • Physics: Pull back the slingshot and topple towers of wood, glass and stone onto the grubs inside.
  • Pinball: Midnight Midway: a pinball table at a night carnival, with bumpers, a skyway and a bell to ring.
  • Match-3: Swap gems into lines that clear, fall and refill in chains, over four levels.
  • Falling Blocks: Pieces of four slide, turn and drop; full rows clear and it all speeds up.
  • Roguelike: Dungeons made from a seed, floor after floor, where everything moves when you do.
  • Tactics: Pick a unit, see how far it can walk and hit, and send it to fight.
  • RPG Stats: A turn-based battle worked out from tables: classes, spells, items and enemies.
  • Fighter: Dojo Clash: a one-on-one fighting game for two at one keyboard or against the computer.
  • Rhythm: Neon Pulse: press each lane as its notes cross the line, to three songs at three difficulties.
  • Cards: A card duel against the computer: creatures, spells and mana that grows every turn.
  • Adventure: Where’s Pip? A short point-and-click adventure: three rooms, a neighbour to talk to, and a cat up a tree.
  • Visual Novel: Starfall Café: a short visual novel about a star that fell into the flour.
  • Multiplayer: An arena shooter for up to eight players, on one network or over the internet.
  • BunnyMark: A benchmark: how many bunnies can this computer bounce at 60 frames a second?