Adventure
Pip the cat has been out all night, and he’s stuck up the apple tree next door. Look at and use everything in the kitchen, the garden and the shed, talk to Mabel over the fence, and find, use and put together the things that will bring him down. Your progress is saved as you go.
Controls
Section titled “Controls”- Click or tap: walk there, or use what you clicked
- Right-click: look at it
- Click an item, then something: use the item on it, or put two together
- Arrow keys, Space, X: go from thing to thing, use, look
- E: your items
Good to know
Section titled “Good to know”- Sound starts when you click or press a key. A browser keeps a page silent until you have done one of them, so the game plays quietly for a moment first and says so at the bottom.
- Saves stay in this browser, for this game only: your best score or progress is still here when you come back.
- Controllers work too: plug one in and press a button. On a phone or tablet a touch acts as the mouse.
- The first game you open downloads .NET and Griff’s player (about 10.4 MB, kept by your browser and shared by every game here); this game’s own files are 4.3 MB.
- The licenses of what the game carries (.NET and the other software and fonts it is built with) are in its THIRD-PARTY-NOTICES.txt.
Make it yours
Section titled “Make it yours”This is the Adventure template as it comes: in Griff’s editor, pick it in New Project and change it into your game. Everything in it is an ordinary scene, component and script you can open, and Build → Build for Web makes a page like this one from your own game (see Exporting). New to Griff? Start with Getting started.
