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Cards

Duel the lich: spend mana that grows each turn on creatures that strike every turn and spells that burn, heal and draw, and bring its health to nothing before it does the same to you. Every card is a row of a table, with no code.

  • Drag a card: onto your side of the table to play it
  • Tap a card, then the table: play it on a touch screen
  • Drop a spell on what it hits: or aim it after with the dotted line
  • Arrow keys and Space: pick a card, play it and aim it
  • Shift: put a card back
  • Tab: end your turn
  • Sound starts when you click or press a key. A browser keeps a page silent until you have done one of them, so the game plays quietly for a moment first and says so at the bottom.
  • Saves stay in this browser, for this game only: your best score or progress is still here when you come back.
  • Controllers work too: plug one in and press a button. On a phone or tablet a touch acts as the mouse.
  • The first game you open downloads .NET and Griff’s player (about 10.4 MB, kept by your browser and shared by every game here); this game’s own files are 4.1 MB.
  • The licenses of what the game carries (.NET and the other software and fonts it is built with) are in its THIRD-PARTY-NOTICES.txt.

This is the Cards template as it comes: in Griff’s editor, pick it in New Project and change it into your game. Everything in it is an ordinary scene, component and script you can open, and Build → Build for Web makes a page like this one from your own game (see Exporting). New to Griff? Start with Getting started.