Tactics
Lead two knights and two archers against an orc warband on a field of trees and rocks, side by side in turns. The computer plays the orcs.
Controls
Section titled “Controls”- Click a unit: see how far it can walk and hit
- Click a blue cell: walk there
- Click a red foe: attack it
- Right-click: take a walk back
- Tab: end your turn
Good to know
Section titled “Good to know”- Sound starts when you click or press a key. A browser keeps a page silent until you have done one of them, so the game plays quietly for a moment first and says so at the bottom.
- Saves stay in this browser, for this game only: your best score or progress is still here when you come back.
- Controllers work too: plug one in and press a button. On a phone or tablet a touch acts as the mouse.
- The first game you open downloads .NET and Griff’s player (about 10.4 MB, kept by your browser and shared by every game here); this game’s own files are 3.2 MB.
- The licenses of what the game carries (.NET and the other software and fonts it is built with) are in its THIRD-PARTY-NOTICES.txt.
Make it yours
Section titled “Make it yours”This is the Tactics template as it comes: in Griff’s editor, pick it in New Project and change it into your game. Everything in it is an ordinary scene, component and script you can open, and Build → Build for Web makes a page like this one from your own game (see Exporting). New to Griff? Start with Getting started.
