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Multiplayer

Shoot the slimes and, on a desktop, each other, grab hearts and top the scoreboard. Here in the browser you play alone against the slimes: the menu says so where it would host or join a game.

  • WASD: move
  • Mouse: aim
  • Click: fire
  • Shift: dash
  • Sound starts when you click or press a key. A browser keeps a page silent until you have done one of them, so the game plays quietly for a moment first and says so at the bottom.
  • Network play isn’t available on the web. A browser can’t open the connections it needs, so this game plays alone here, and where it would host or join a game it says so. The desktop game does it all.
  • Saves stay in this browser, for this game only: your best score or progress is still here when you come back.
  • Controllers work too: plug one in and press a button. On a phone or tablet a touch acts as the mouse.
  • The first game you open downloads .NET and Griff’s player (about 10.4 MB, kept by your browser and shared by every game here); this game’s own files are 2.6 MB.
  • The licenses of what the game carries (.NET and the other software and fonts it is built with) are in its THIRD-PARTY-NOTICES.txt.

This is the Multiplayer template as it comes: in Griff’s editor, pick it in New Project and change it into your game. Everything in it is an ordinary scene, component and script you can open, and Build → Build for Web makes a page like this one from your own game (see Exporting). New to Griff? Start with Getting started.