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Pinball

Three balls to score with. Light M, I and D to raise the multiplier up to five times, knock the drop targets down twice for an extra ball, ride the orbit and the skyway, and ring the bell. A ball lost straight after it is shot is saved once; nudge the table to keep the ball alive, but not too often; and the best score is kept.

  • Space or Down (held): pull the plunger back, let go to shoot
  • Left and Right Shift, or Z and /: flip
  • Mouse or a finger: press either side to flip, hold the plunger to pull it
  • N or Up: nudge
  • Esc: pause
  • Sound starts when you click or press a key. A browser keeps a page silent until you have done one of them, so the game plays quietly for a moment first and says so at the bottom.
  • Saves stay in this browser, for this game only: your best score or progress is still here when you come back.
  • Controllers work too: plug one in and press a button. On a phone or tablet a touch acts as the mouse.
  • The first game you open downloads .NET and Griff’s player (about 10.4 MB, kept by your browser and shared by every game here); this game’s own files are 3.5 MB.
  • The licenses of what the game carries (.NET and the other software and fonts it is built with) are in its THIRD-PARTY-NOTICES.txt.

This is the Pinball template as it comes: in Griff’s editor, pick it in New Project and change it into your game. Everything in it is an ordinary scene, component and script you can open, and Build → Build for Web makes a page like this one from your own game (see Exporting). New to Griff? Start with Getting started.