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Visual Novel

At closing time a little star falls into the café, and June and Felix have until sunrise to get it home. Pick how to warm it up and whether to let it go: three endings, with save and load slots, a log, skip and auto, all with no code.

  • Click, tap or Space: read on
  • Arrows and Enter: pick a choice (or click it)
  • Ctrl: skip lines read before
  • A: Auto: read on by itself
  • H or the mouse wheel: the log of lines read
  • Esc: pause, save, load and settings
  • Sound starts when you click or press a key. A browser keeps a page silent until you have done one of them, so the game plays quietly for a moment first and says so at the bottom.
  • Saves stay in this browser, for this game only: your best score or progress is still here when you come back.
  • Controllers work too: plug one in and press a button. On a phone or tablet a touch acts as the mouse.
  • The first game you open downloads .NET and Griff’s player (about 10.4 MB, kept by your browser and shared by every game here); this game’s own files are 4.2 MB.
  • The licenses of what the game carries (.NET and the other software and fonts it is built with) are in its THIRD-PARTY-NOTICES.txt.

This is the Visual Novel template as it comes: in Griff’s editor, pick it in New Project and change it into your game. Everything in it is an ordinary scene, component and script you can open, and Build → Build for Web makes a page like this one from your own game (see Exporting). New to Griff? Start with Getting started.