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AdventuresModule

namespace Griff.Modules.Adventures;
public sealed class AdventuresModule : GameModule

Point-and-click adventures: walk areas a character finds its way round (WalkArea), the character that walks where the player clicks (Walker), things to look at and use (Hotspot), and items to pick up, use on things (UseWith) and put together (InventoryBar), with Create Walk Area, Create Hotspot, Create Walker and Create Item in the Entity menu.

public override string Name { get; }
protected override void AddTo(GameSetup game)