AdventuresModule
namespace Griff.Modules.Adventures;
public sealed class AdventuresModule : GameModulePoint-and-click adventures: walk areas a character finds its way round (WalkArea), the character that walks where the player clicks (Walker), things to look at and use (Hotspot), and items to pick up, use on things (UseWith) and put together (InventoryBar), with Create Walk Area, Create Hotspot, Create Walker and Create Item in the Entity menu.
Properties
Section titled “Properties”public override string Name { get; }Methods
Section titled “Methods”protected override void AddTo(GameSetup game)