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Anchor

namespace Griff.Scenes;
public enum Anchor

A point on the screen’s edge (or its middle) that a ScreenAnchor holds an entity to.

  • TopLeft = 0
  • Top = 1
  • TopRight = 2
  • Left = 3
  • Center = 4
  • Right = 5
  • BottomLeft = 6
  • Bottom = 7
  • BottomRight = 8