AnimationClip
namespace Griff.Scenes;
public struct AnimationClipOne named animation of an Animation’s Clips.
Properties
Section titled “Properties”Backward
Section titled “Backward”public bool Backward { get; init; }Whether it plays its frames from the last down to the first (written “3-0”).
FirstFrame
Section titled “FirstFrame”public int FirstFrame { get; init; }FrameCount
Section titled “FrameCount”public int FrameCount { get; init; }FramesPerSecond
Section titled “FramesPerSecond”public float? FramesPerSecond { get; init; }The clip’s own speed, or null to use the animation’s.
public bool? Loop { get; init; }Whether the clip loops, or null to use the animation’s Loop.
public string Name { get; init; }Methods
Section titled “Methods”Deconstruct
Section titled “Deconstruct”public void Deconstruct(out string Name, out int FirstFrame, out int FrameCount, out float? FramesPerSecond, out bool? Loop, out bool Backward)Equals
Section titled “Equals”public override bool Equals(object obj)Equals
Section titled “Equals”public bool Equals(AnimationClip other)GetHashCode
Section titled “GetHashCode”public override int GetHashCode()ToString
Section titled “ToString”public override string ToString()