AreaAttribute
namespace Griff.Scenes;
public sealed class AreaAttribute : AttributeMarks a component’s Box property as the part of the world it covers: a Room’s, a tilemap’s, a collider’s, a strategy map’s. Something that works within an entity (a TurnOrder’s or a move history’s Within) covers whatever stands in its area as well as whatever is inside it. Found by this attribute, so a script component’s own property counts too.