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AutoBlock

namespace Griff.Modules.Fighting;
public enum AutoBlock

When a fighter blocks by itself, with no one holding back: for a training dummy, or a computer opponent.

  • Never = 0: Only when its player holds back.
  • Standing = 1: Everything that can be blocked standing (mids and highs), as if holding back.
  • Crouching = 2: Everything that can be blocked crouching (mids and lows), as if holding down-back.
  • Always = 3: Everything, standing or crouching as each hit needs.