BodyGroup
namespace Griff.Runtime;
public sealed class BodyGroupBodies welded into one; see Groups.
Properties
Section titled “Properties”Anchored
Section titled “Anchored”public bool Anchored { get; }Welded to something without a body (a wall, the ground): the whole group holds still.
Bodies
Section titled “Bodies”public List<Body> Bodies { get; }The bodies welded together.
public bool Still { get; set; }For this step: it holds still (anchored, or a member is frozen).
public bool Turns { get; set; }For this step: it turns as one, every member being a body that rotates.