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CalibrationState

namespace Griff.Scenes;
public enum CalibrationState

Where a Calibration has got to.

  • Waiting = 0: Not started (or stopped): its Start action starts it.
  • Listening = 1: Counting in: the first bar of clicks or flashes, before the taps count.
  • Tapping = 2: The player taps along; each tap on a beat counts.
  • Measured = 3: Done, with a Result to offer: its Apply action sets the player’s offset to it.
  • Failed = 4: Done, but too few taps were steady enough to tell: start it again.