CalibrationState
namespace Griff.Scenes;
public enum CalibrationStateWhere a Calibration has got to.
Values
Section titled “Values”Waiting= 0: Not started (or stopped): its Start action starts it.Listening= 1: Counting in: the first bar of clicks or flashes, before the taps count.Tapping= 2: The player taps along; each tap on a beat counts.Measured= 3: Done, with aResultto offer: its Apply action sets the player’s offset to it.Failed= 4: Done, but too few taps were steady enough to tell: start it again.