CardWhen
namespace Griff.Modules.Cards;
public enum CardWhenWhen a CardEffect happens.
Values
Section titled “Values”Played= 0: As the card is played onto a play zone.Drawn= 1: As it’s drawn into a hand.Discarded= 2: As it’s put on a discard pile.EachTurn= 3: As each of its team’s turns starts, while it’s on the table: a creature that strikes every turn.