CellKind
namespace Griff.Scenes;
public enum CellKindWhat a cell of a RowsAttribute row holds, and so how the Inspector edits it.
Values
Section titled “Values”Text= 0: Words of its own: a line said, a name given here.Number= 1: A number, e.g. 0.8 seconds or 6%.Whole= 2: A whole number, e.g. how many.Name= 3: A name of something the project has (Names): an item, an input action, a resource.Tile= 4: A tile of the tilemap’s tilesets, by number (or a range, “3-4”), picked off the tiles.Image= 5: An image in Assets.Sound= 6: A sound or music file in Assets.Color= 7: A color, as hex (“#8B5A2B”).Choice= 8: One of a fixed few (Choices).Amounts= 9: Names and how many of each, joined with “+” (“Wood + Coal 2”), each picked like aName.