ClipArea
namespace Griff.Scenes;
public sealed class ClipAreaA part of the world draws are cut to (see Clip): a scrolling Layout’s area. It never changes once made, so a frame can be drawn while the game goes on, and draws cut to the same one are drawn together.
Properties
Section titled “Properties”public Box Area { get; }The area, in the world.
Methods
Section titled “Methods”Within
Section titled “Within”public ClipArea Within(ClipArea outer)The part of it inside outer (none if they don’t overlap): the same one while both stay the same.