ComponentCount
namespace Griff.Runtime;
public sealed class ComponentCountHow many of each kind of component are on a scene’s active entities: one row of SceneCounts.
Properties
Section titled “Properties”public int Count { get; init; }public string Label { get; }The kind of component and how many, e.g. “Sprite: 5,000”.
public Type Type { get; init; }Methods
Section titled “Methods”Deconstruct
Section titled “Deconstruct”public void Deconstruct(out Type Type, out int Count)Equals
Section titled “Equals”public override bool Equals(object? obj)Equals
Section titled “Equals”public bool Equals(ComponentCount? other)GetHashCode
Section titled “GetHashCode”public override int GetHashCode()ToString
Section titled “ToString”public override string ToString()