ComputerBehavior
namespace Griff.Modules.Fighting;
public enum ComputerBehaviorWhat a ComputerFighter does.
Values
Section titled “Values”Fight= 0: Fights: closes in, attacks, guards, jumps in and follows a hit with a special.Stand= 1: Stands still: a training dummy.Crouch= 2: Crouches: a dummy to practise overheads on.Jump= 3: Jumps on the spot, again and again: a dummy to practise anti-airs on.