Skip to content

ComputerBehavior

namespace Griff.Modules.Fighting;
public enum ComputerBehavior

What a ComputerFighter does.

  • Fight = 0: Fights: closes in, attacks, guards, jumps in and follows a hit with a special.
  • Stand = 1: Stands still: a training dummy.
  • Crouch = 2: Crouches: a dummy to practise overheads on.
  • Jump = 3: Jumps on the spot, again and again: a dummy to practise anti-airs on.