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ComputerDifficulty

namespace Griff.Modules.Fighting;
public enum ComputerDifficulty

How well a ComputerFighter fights.

  • Easy = 0: Slow to react, seldom guards.
  • Normal = 1: Reacts in about a quarter of a second, guards about half the time.
  • Hard = 2: Quick, guards most attacks, and follows its hits up.