ComputerDifficulty
namespace Griff.Modules.Fighting;
public enum ComputerDifficultyHow well a ComputerFighter fights.
Values
Section titled “Values”Easy= 0: Slow to react, seldom guards.Normal= 1: Reacts in about a quarter of a second, guards about half the time.Hard= 2: Quick, guards most attacks, and follows its hits up.