ControlsShown
namespace Griff.Scenes;
public enum ControlsShownWhich input actions a ControlsList lists while its Actions is empty.
Values
Section titled “Values”All= 0: Every action: Griff’s own (Jump, Pause, Pan Up and the rest) and the game’s.GameOnly= 1: Only the game’s own actions, those added in Game > Controls or by scripts, not Griff’s built-in ones.