Skip to content

ControlsShown

namespace Griff.Scenes;
public enum ControlsShown

Which input actions a ControlsList lists while its Actions is empty.

  • All = 0: Every action: Griff’s own (Jump, Pause, Pan Up and the rest) and the game’s.
  • GameOnly = 1: Only the game’s own actions, those added in Game > Controls or by scripts, not Griff’s built-in ones.