ConveyorCellKind
namespace Griff.Scenes;
public enum ConveyorCellKindWhat a cell of a Conveyor is.
Values
Section titled “Values”Belt= 0: A belt: it carries what’s on it into the cell it points into. Walkers can’t cross it while the conveyor is Solid.Crossing= 1: A belt running under a step-over: it carries items as a belt does, and walkers cross it.Split= 2: A splitter: it hands what reaches it to the belts leading out of it in turn, passing over one that’s full.Under= 3: A belt with a tunnel under it: it carries its own items its way, and items brought to its side by a belt crossing it pass straight under to the cell beyond, neither line waiting for the other. Walkers cross it. It needs the conveyor’sSpacing; with one item a cell it’s a crossing.