Skip to content

ConveyorCellKind

namespace Griff.Scenes;
public enum ConveyorCellKind

What a cell of a Conveyor is.

  • Belt = 0: A belt: it carries what’s on it into the cell it points into. Walkers can’t cross it while the conveyor is Solid.
  • Crossing = 1: A belt running under a step-over: it carries items as a belt does, and walkers cross it.
  • Split = 2: A splitter: it hands what reaches it to the belts leading out of it in turn, passing over one that’s full.
  • Under = 3: A belt with a tunnel under it: it carries its own items its way, and items brought to its side by a belt crossing it pass straight under to the cell beyond, neither line waiting for the other. Walkers cross it. It needs the conveyor’s Spacing; with one item a cell it’s a crossing.