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CounterReach

namespace Griff.Scenes;
public enum CounterReach

When a Counter does something as its count reaches a value.

  • Never = 0: It just counts.
  • AtLeast = 1: Once the count is at least its Reach: counting up to it (10 coins, a score of 1000).
  • AtMost = 2: Once the count is at most its Reach: counting down to it (no moves left, the last enemy gone).