CounterReach
namespace Griff.Scenes;
public enum CounterReachWhen a Counter does something as its count reaches a value.
Values
Section titled “Values”Never= 0: It just counts.AtLeast= 1: Once the count is at least its Reach: counting up to it (10 coins, a score of 1000).AtMost= 2: Once the count is at most its Reach: counting down to it (no moves left, the last enemy gone).