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DialogueLinesAttribute

namespace Griff.Scenes;
public sealed class DialogueLinesAttribute : FieldEditorAttribute

Marks a list of strings as a Dialogue’s lines (see Lines): the Inspector shows them with the Dialogue Editor a click away, which builds each line’s speaker, choices, where they go and its tags from lists, and flags a go-to to a part that isn’t there.

public override string FitsText { get; }
public override string Describe()
public override bool Fits(Type type)
public override string? Problem(Component component, object? value)