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EdgePointerInView

namespace Griff.Scenes;
public enum EdgePointerInView

What an EdgePointer does while what it points at is in view.

  • Hide = 0: It hides, and shows again on the edge once the target goes out of view.
  • OverTarget = 1: It sits over the target (at its OverTarget), pointing down at it: one marker on the screen and off it.