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FightingModule

namespace Griff.Modules.Fighting;
public sealed class FightingModule : GameModule

Fighting games: Hitboxes, hitboxes and hurtboxes for each frame of an animation’s clips (drawn in the Clip Editor), that land hits with damage, knockback and hitstun; fighters (FightingCharacter) that walk, jump, crouch, block and do moves written in numpad notation (quarter circles, dragon punches, charges) with an input buffer, cancels and combos; a computer to fight (ComputerFighter); a CharacterSelect where players at one machine each pick their fighter, and a VersusMatch of rounds against the clock; a sparring pair and a training pair to make from the Entity menu (Genres, Fighting); and the Fighter template, a whole versus fighting game.

public override string Name { get; }
protected override void AddTo(GameSetup game)