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FlipperSide

namespace Griff.Modules.PhysicsGames;
public enum FlipperSide

Which way a Flipper swings up.

  • Left = 0: A flipper on the left, pointing right: it swings up anticlockwise, on the Left Flipper action.
  • Right = 1: A flipper on the right, pointing left: it swings up clockwise, on the Right Flipper action.