IActionReady
namespace Griff.Scenes;
public interface IActionReadyA component whose actions (see ActionAttribute) can’t always be done: a fighter’s spell without the mana, any move off its turn. A Button whose Action is Do is faded while none of its targets can do it. A script component can implement it too.
Methods
Section titled “Methods”IsReady
Section titled “IsReady”public abstract bool IsReady(string action)True if its action called action (the action’s name without spaces, e.g. “CastSpell”) can be done now.