IArrivalSpot
namespace Griff.Scenes;
public interface IArrivalSpotA component that says where someone arriving at its entity stands (an adventure’s hotspot: where the walker stands to use it), for a door’s Arrive At in the scene before.
Properties
Section titled “Properties”ArrivalPoint
Section titled “ArrivalPoint”public abstract Vector2 ArrivalPoint { get; }Where someone arriving here stands, in the world.