ILightSource
namespace Griff.Scenes;
public interface ILightSourceA component that gives off light in a dark scene, besides Lights: glowing blocks of a world. Lights from these don’t cast shadows. Any component can implement it, a script’s too.
Methods
Section titled “Methods”AddLights
Section titled “AddLights”public abstract void AddLights(List<LightSpot> lights)Adds the light it gives off now to lights.