InSceneAttribute
namespace Griff.Scenes;
public sealed class InSceneAttribute : FieldEditorAttributeMarks a string property as naming something in another scene, the one another property names (a hotspot’s Arrive At, in the scene its Goes To names): the Inspector lists that scene’s hotspots and other entities to pick from.
Properties
Section titled “Properties”public string Scene { get; }The property of the component naming the scene.
Methods
Section titled “Methods”Describe
Section titled “Describe”public override string Describe()SceneOf
Section titled “SceneOf”public string? SceneOf(Component component)The scene component names, or null for none.