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IPlaytestReport

namespace Griff.Scenes;
public interface IPlaytestReport

A component that tells an agent playing the game (the MCP’s play tool) what it’s up to, beyond where its entity is: a tactics unit’s cell and whether it can act, the unit the mouse has picked. A script component can implement it too.

public string MouseReport()

Added after where the mouse is, once the agent has used it, e.g. , picked Knight; empty for nothing.

public abstract string Report()

Added after where its entity is, when the agent watches it, e.g. , in cell (3, 1), can act; empty for nothing.