IPointOutline
namespace Griff.Scenes;
public interface IPointOutlineA component whose shape is a ring of points round its entity, written in a string property called Points as “x y” pairs separated by semicolons, in its own units (a PolygonCollider, an adventure’s walk area or hotspot): the editor’s Scene view puts a knob on each point to drag and a plus on each side to drag out a new one, a double-click takes one off (it keeps at least three), each change one undo step, and a click inside it where nothing is drawn selects it. Agents do the same through the Scene view’s DragPathPoint, InsertPathPoint and RemovePathPoint, naming the points by the component’s type (“WalkArea.2”). A script component can be one too.
Properties
Section titled “Properties”GivenPoints
Section titled “GivenPoints”public abstract IReadOnlyList<Vector2> GivenPoints { get; }Its points as its Points property has them, in its own units; empty when it has none.
Methods
Section titled “Methods”Contains
Section titled “Contains”public abstract bool Contains(Vector2 point)True if point (in the world) is inside it.
FromWorld
Section titled “FromWorld”public abstract Vector2 FromWorld(Vector2 point)Where a point in the world is in its own units: the opposite of ToWorld.
ToWorld
Section titled “ToWorld”public abstract Vector2 ToWorld(Vector2 point)Where a point in its own units (as in its Points) is in the world.