ISceneEndListener
namespace Griff.Runtime;
public interface ISceneEndListenerA system that keeps something when the game leaves its scene.
Methods
Section titled “Methods”SceneEnding
Section titled “SceneEnding”public abstract void SceneEnding()Called as the game is about to leave its scene, for another or because it’s stopping, while the scene is still there: to keep what the scene leaves behind (a block world saved).