ITurnReady
namespace Griff.Scenes;
public interface ITurnReadyA component on a TurnTaker’s entity that gets ready as each of its team’s turns begins, before the turn is announced (a tactics unit can walk and attack again). Griff calls it; a script component can implement it too.
Methods
Section titled “Methods”TurnBegins
Section titled “TurnBegins”public abstract void TurnBegins()Called as its team’s turn begins.