IViewFocus
namespace Griff.Scenes;
public interface IViewFocusAny component that says what the view is centred on, such as a Follow on a camera: a screen effect that closes in on the action (the iris) looks there, with no entity called anything in particular. Any component can be one.
Properties
Section titled “Properties”public abstract Entity? Focus { get; }What the view is centred on right now, or null.