LevelPhase
namespace Griff.Modules.PhysicsGames;
public enum LevelPhaseWhere a LevelGoal’s level has got to.
Values
Section titled “Values”Playing= 0: Being played: targets still standing and shots to knock them down with.Settling= 1: The last target is down, or the last shot has come to rest: waiting for things to settle before saying which.Bonus= 2: Won: each shot left is counted for its bonus, one after another.Won= 3: Won, with its stars.Lost= 4: Lost: out of shots with targets still standing.