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LevelPhase

namespace Griff.Modules.PhysicsGames;
public enum LevelPhase

Where a LevelGoal’s level has got to.

  • Playing = 0: Being played: targets still standing and shots to knock them down with.
  • Settling = 1: The last target is down, or the last shot has come to rest: waiting for things to settle before saying which.
  • Bonus = 2: Won: each shot left is counted for its bonus, one after another.
  • Won = 3: Won, with its stars.
  • Lost = 4: Lost: out of shots with targets still standing.