LineJoin
namespace Griff.Scenes;
public enum LineJoinHow a cell of a line joins a line already there (see Join).
Values
Section titled “Values”None= 0: It doesn’t: a line laid on its own.Continues= 1: The line’s first cell, carrying on a line already there that runs into it (dragged from its end): it comes in the way that line does, so it’s laid as a straight piece or a corner, not a start, and a belt there keeps its kind.Feeds= 2: The line’s last cell, running into a line already there: laid as a straight piece, not an end.Merge= 4: A cell of a line already there that the new line runs into (dragged onto its side, or its start): it stays as it is, and the cell before it points into it, a merge.Split= 8: A cell of a line already there that the new line leaves from the side (dragged out of its side): it keeps its way, and on aConveyorbecomes a splitter handing items to both.