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MouseCursor

namespace Griff.Input;
public enum MouseCursor

What the mouse pointer looks like over the game (see IInput.Cursor): the system’s own pointers, on the desktop and in a browser.

  • Arrow = 0: The usual arrow.
  • Hand = 1: A pointing hand: something to click, such as a hotspot to use.
  • Cross = 2: Crosshairs: aiming, or a place to walk to.
  • Look = 3: The arrow with a question mark: something to look at.
  • Hidden = 4: No pointer at all, for a game that draws its own.