MouseCursor
namespace Griff.Input;
public enum MouseCursorWhat the mouse pointer looks like over the game (see IInput.Cursor): the system’s own pointers, on the desktop and in a browser.
Values
Section titled “Values”Arrow= 0: The usual arrow.Hand= 1: A pointing hand: something to click, such as a hotspot to use.Cross= 2: Crosshairs: aiming, or a place to walk to.Look= 3: The arrow with a question mark: something to look at.Hidden= 4: No pointer at all, for a game that draws its own.