MoveHeight
namespace Griff.Modules.Fighting;
public enum MoveHeightWhere a move’s hits must be blocked: high or low (mid), standing (high, an overhead) or crouching (low).
Values
Section titled “Values”Mid= 0: Blocked standing or crouching.Low= 1: Blocked only crouching: a sweep.High= 2: Blocked only standing: an overhead.