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MoveHeight

namespace Griff.Modules.Fighting;
public enum MoveHeight

Where a move’s hits must be blocked: high or low (mid), standing (high, an overhead) or crouching (low).

  • Mid = 0: Blocked standing or crouching.
  • Low = 1: Blocked only crouching: a sweep.
  • High = 2: Blocked only standing: an overhead.