MoverMode
namespace Griff.Scenes;
public enum MoverModeHow a Mover goes round its points.
Values
Section titled “Values”PingPong= 0: To the last point, then back the same way, and again: lifts, platforms, saws on a rail.Loop= 1: To the last point, then straight back to the start, and round again: a platform circling a room.Once= 2: To the last point and stops there: a gate opening, a bridge sliding out.