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MoverMode

namespace Griff.Scenes;
public enum MoverMode

How a Mover goes round its points.

  • PingPong = 0: To the last point, then back the same way, and again: lifts, platforms, saws on a rail.
  • Loop = 1: To the last point, then straight back to the start, and round again: a platform circling a room.
  • Once = 2: To the last point and stops there: a gate opening, a bridge sliding out.