NetLocalAttribute
namespace Griff.Scenes;
public sealed class NetLocalAttribute : AttributeEach machine in a network game keeps its own copy of an entity with this component: a camera, the HUD, a menu, the music. Nothing on it is sent, and it follows that machine’s own player. A Networked component’s Sync overrides it.
Methods
Section titled “Methods”public static bool IsOn(Component component)True if component’s type is marked.
public static bool IsOn(Entity entity)True if one of entity’s components is marked.