NetMovement
namespace Griff.Scenes;
public enum NetMovementWho moves a player’s character in a network game.
Values
Section titled “Values”Auto= 0: The player, if it moves with a movement component (no waiting for the host); otherwise the host.Owner= 1: The player’s own machine moves it and tells the host where it is: instant to control.Host= 2: The host moves it from the player’s keys: nobody can cheat, but it reacts a moment later on a slow connection.