Skip to content

NetMovement

namespace Griff.Scenes;
public enum NetMovement

Who moves a player’s character in a network game.

  • Auto = 0: The player, if it moves with a movement component (no waiting for the host); otherwise the host.
  • Owner = 1: The player’s own machine moves it and tells the host where it is: instant to control.
  • Host = 2: The host moves it from the player’s keys: nobody can cheat, but it reacts a moment later on a slow connection.