NetSync
namespace Griff.Scenes;
public enum NetSyncWho keeps an entity: shared by everyone in a network game, or each machine’s own.
Values
Section titled “Values”Auto= 0: Cameras, the HUD, menus and music are each machine’s own; everything else is shared.Shared= 1: The host’s copy is sent to everyone.Local= 2: Every machine has its own, from the scene, and never sends it: a local effect, a HUD.