PhysicsGamesModule
namespace Griff.Modules.PhysicsGames;
public sealed class PhysicsGamesModule : GameModulePhysics puzzlers: a Slingshot to pull back and launch shots from, and Breakable things (planks, panes, blocks, pigs) that crack and break on hard knocks; a LevelGoal that wins a level once its targets are down (with a bonus for the shots left, and one to three stars) or loses it once the shots run out; a Slingshot and a Tower to make from the Entity menu (Genres, Physics Games); and the Physics template, levels of wood, glass and stone to knock down. And pinball: Flippers, Bumpers and kickers, a Plunger, a Tilt to nudge, Targets and Lanes that score, and a Drain that loses, saves and serves balls, with a Pinball Table and each piece to make from the Entity menu, and the Pinball template, a whole table.
Properties
Section titled “Properties”public override string Name { get; }Methods
Section titled “Methods”protected override void AddTo(GameSetup game)AddToWarmUp
Section titled “AddToWarmUp”public override void AddToWarmUp(Scene scene, bool turning)