Skip to content

RhythmModule

namespace Griff.Modules.Rhythm;
public sealed class RhythmModule : GameModule

Rhythm games: lanes of notes from a chart (a table of beats and lanes) that scroll to a hit line in time with the music (NoteLanes), each press judged Perfect, Great, Good or Miss against the beat as the player hears it; and Create Note Lanes in the Entity menu, with a song and its chart at three difficulties; a SongSelect to pick a song and difficulty with its best score; and the Rhythm template, a whole rhythm game.

public override string Name { get; }
protected override void AddTo(GameSetup game)