SceneTransition
namespace Griff.Scenes;
public enum SceneTransitionHow the screen covers up a scene change (and uncovers the next scene). Set on the Camera.
Values
Section titled “Values”Fade= 0: The whole screen fades to the fade color and back.Wipe= 1: The color sweeps across the screen from left to right, then carries on off the right edge.Iris= 2: A circle closes in on the player (or the middle of the screen) and opens out again.