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SceneTransition

namespace Griff.Scenes;
public enum SceneTransition

How the screen covers up a scene change (and uncovers the next scene). Set on the Camera.

  • Fade = 0: The whole screen fades to the fade color and back.
  • Wipe = 1: The color sweeps across the screen from left to right, then carries on off the right edge.
  • Iris = 2: A circle closes in on the player (or the middle of the screen) and opens out again.