SentAttribute
namespace Griff.Scenes;
public sealed class SentAttribute : AttributeSends a property in a network game. On a value kept only while playing (not saved in the scene, so not sent by itself), it’s sent as saved ones are: how far a block is dug, how much a worker carries. Its setter can be private. With ByMover, the player moving the entity decides it rather than the host (see PlayerMovementAttribute).
Properties
Section titled “Properties”ByMover
Section titled “ByMover”public bool ByMover { get; init; }When a player moves the entity themselves, their machine decides this (its speed, which way it faces).