SentProperty
namespace Griff.Scenes;
public sealed class SentPropertyA property a network game sends (see Sent): whether the player who moves it decides it (ByMover), whether it’s saved, and whether it says who has the player’s input, which the host decides even on a player’s own character.
Properties
Section titled “Properties”ByMover
Section titled “ByMover”public bool ByMover { get; init; }public bool Focus { get; init; }Property
Section titled “Property”public PropertyInfo Property { get; init; }public bool Saved { get; init; }Methods
Section titled “Methods”Deconstruct
Section titled “Deconstruct”public void Deconstruct(out PropertyInfo Property, out bool ByMover, out bool Saved, out bool Focus)Equals
Section titled “Equals”public override bool Equals(object? obj)Equals
Section titled “Equals”public bool Equals(SentProperty? other)GetHashCode
Section titled “GetHashCode”public override int GetHashCode()ToString
Section titled “ToString”public override string ToString()