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SentProperty

namespace Griff.Scenes;
public sealed class SentProperty

A property a network game sends (see Sent): whether the player who moves it decides it (ByMover), whether it’s saved, and whether it says who has the player’s input, which the host decides even on a player’s own character.

public bool ByMover { get; init; }
public bool Focus { get; init; }
public PropertyInfo Property { get; init; }
public bool Saved { get; init; }
public void Deconstruct(out PropertyInfo Property, out bool ByMover, out bool Saved, out bool Focus)
public override bool Equals(object? obj)
public bool Equals(SentProperty? other)
public override int GetHashCode()
public override string ToString()