Steps
namespace Griff.Runtime;
public static class StepsGriff’s own steps of the frame, in the order they run (see Frame), for a module to put its steps next to (StepAfter).
Fields
Section titled “Fields”AnimatedTiles
Section titled “AnimatedTiles”public static readonly StepId AnimatedTilesThe “Animated Tiles” step of the Simulate phase.
Animations
Section titled “Animations”public static readonly StepId AnimationsThe “Animations” step of the Simulate phase.
Attacks
Section titled “Attacks”public static readonly StepId AttacksThe “Attacks” step of the Simulate phase.
public static readonly StepId AudioThe “Audio” step of the End phase.
Autosaves
Section titled “Autosaves”public static readonly StepId AutosavesThe “Autosaves” step of the Resolve phase.
public static readonly StepId BarsThe “Bars” step of the Resolve phase.
BeatClocks
Section titled “BeatClocks”public static readonly StepId BeatClocksThe “Beat Clocks” step of the Logic phase.
BeginNetwork
Section titled “BeginNetwork”public static readonly StepId BeginNetworkThe “Network” step of the Begin phase.
BodyRoles
Section titled “BodyRoles”public static readonly StepId BodyRolesThe “Body Roles” step of the Physics phase.
Bouncers
Section titled “Bouncers”public static readonly StepId BouncersThe “Bouncers” step of the Resolve phase.
ButtonPops
Section titled “ButtonPops”public static readonly StepId ButtonPopsThe “Button Pops” step of the Resolve phase.
Calibrations
Section titled “Calibrations”public static readonly StepId CalibrationsThe “Calibrations” step of the Logic phase.
CameraControls
Section titled “CameraControls”public static readonly StepId CameraControlsThe “Camera Controls” step of the Present phase.
CameraShake
Section titled “CameraShake”public static readonly StepId CameraShakeThe “Camera Shake” step of the Simulate phase.
CarriedValues
Section titled “CarriedValues”public static readonly StepId CarriedValuesThe “Carried Values” step of the Begin phase.
Carrying
Section titled “Carrying”public static readonly StepId CarryingThe “Carrying” step of the Physics phase.
Charts
Section titled “Charts”public static readonly StepId ChartsThe “Charts” step of the Resolve phase.
Checkpoints
Section titled “Checkpoints”public static readonly StepId CheckpointsThe “Checkpoints” step of the Resolve phase.
Conveyors
Section titled “Conveyors”public static readonly StepId ConveyorsThe “Conveyors” step of the Simulate phase.
Coroutines
Section titled “Coroutines”public static readonly StepId CoroutinesThe “Coroutines” step of the Simulate phase.
Counters
Section titled “Counters”public static readonly StepId CountersThe “Counters” step of the Resolve phase.
Crumbles
Section titled “Crumbles”public static readonly StepId CrumblesThe “Crumbles” step of the Resolve phase.
DebugDrawing
Section titled “DebugDrawing”public static readonly StepId DebugDrawingThe “Debug Drawing” step of the Begin phase.
Destroys
Section titled “Destroys”public static readonly StepId DestroysThe “Destroys” step of the Resolve phase.
Dialogues
Section titled “Dialogues”public static readonly StepId DialoguesThe “Dialogues” step of the Resolve phase.
public static readonly StepId DoorsThe “Doors” step of the Resolve phase.
Dragging
Section titled “Dragging”public static readonly StepId DraggingThe “Dragging” step of the Simulate phase.
EdgePointers
Section titled “EdgePointers”public static readonly StepId EdgePointersThe “Edge Pointers” step of the Present phase.
EndNetwork
Section titled “EndNetwork”public static readonly StepId EndNetworkThe “Network” step of the End phase.
Enemies
Section titled “Enemies”public static readonly StepId EnemiesThe “Enemies” step of the Logic phase.
public static readonly StepId FadeThe “Fade” step of the Resolve phase.
FixedScripts
Section titled “FixedScripts”public static readonly StepId FixedScriptsThe “Fixed Scripts” step of the Physics phase.
Followers
Section titled “Followers”public static readonly StepId FollowersThe “Followers” step of the Present phase.
public static readonly StepId GridsThe “Grids” step of the Logic phase.
public static readonly StepId HUDThe “HUD” step of the Simulate phase.
Health
Section titled “Health”public static readonly StepId HealthThe “Health” step of the Resolve phase.
IdleGridMovers
Section titled “IdleGridMovers”public static readonly StepId IdleGridMoversThe “Idle Grid Movers” step of the Simulate phase.
public static readonly StepId InputThe “Input” step of the Begin phase.
ItemUses
Section titled “ItemUses”public static readonly StepId ItemUsesThe “Item Uses” step of the Logic phase.
LateScripts
Section titled “LateScripts”public static readonly StepId LateScriptsThe “Late Scripts” step of the Present phase.
Layouts
Section titled “Layouts”public static readonly StepId LayoutsThe “Layouts” step of the Present phase.
Lifetimes
Section titled “Lifetimes”public static readonly StepId LifetimesThe “Lifetimes” step of the Simulate phase.
Lights
Section titled “Lights”public static readonly StepId LightsThe “Lights” step of the Present phase.
LineTools
Section titled “LineTools”public static readonly StepId LineToolsThe “LineTools” step of the Simulate phase.
public static readonly StepId LobbyThe “Lobby” step of the Logic phase.
public static readonly StepId MenusThe “Menus” step of the Logic phase.
Movement
Section titled “Movement”public static readonly StepId MovementThe “Movement” step of the Logic phase.
Movers
Section titled “Movers”public static readonly StepId MoversThe “Movers” step of the Simulate phase.
OtherPlayersTools
Section titled “OtherPlayersTools”public static readonly StepId OtherPlayersToolsThe “Other Players’ Tools” step of the Simulate phase.
Panels
Section titled “Panels”public static readonly StepId PanelsThe “Panels” step of the Begin phase.
Particles
Section titled “Particles”public static readonly StepId ParticlesThe “Particles” step of the Simulate phase.
PatrolWalks
Section titled “PatrolWalks”public static readonly StepId PatrolWalksThe “Patrol Walks” step of the Present phase.
Pauses
Section titled “Pauses”public static readonly StepId PausesThe “Pauses” step of the Begin phase.
Physics
Section titled “Physics”public static readonly StepId PhysicsThe “Physics” step of the Physics phase.
PickupSpin
Section titled “PickupSpin”public static readonly StepId PickupSpinThe “Pickup Spin” step of the Simulate phase.
Pickups
Section titled “Pickups”public static readonly StepId PickupsThe “Pickups” step of the Resolve phase.
PresentPrompts
Section titled “PresentPrompts”public static readonly StepId PresentPromptsThe “Prompts” step of the Present phase.
Respawns
Section titled “Respawns”public static readonly StepId RespawnsThe “Respawns” step of the Resolve phase.
public static readonly StepId RoomsThe “Rooms” step of the Present phase.
SceneChange
Section titled “SceneChange”public static readonly StepId SceneChangeThe “Scene Change” step of the Resolve phase.
ScreenAnchors
Section titled “ScreenAnchors”public static readonly StepId ScreenAnchorsThe “Screen Anchors” step of the Present phase.
ScreenFlash
Section titled “ScreenFlash”public static readonly StepId ScreenFlashThe “Screen Flash” step of the Resolve phase.
ScriptStart
Section titled “ScriptStart”public static readonly StepId ScriptStartThe “Script Start” step of the Begin phase.
Scripts
Section titled “Scripts”public static readonly StepId ScriptsThe “Scripts” step of the Scripts phase.
Selection
Section titled “Selection”public static readonly StepId SelectionThe “Selection” step of the Simulate phase.
Settings
Section titled “Settings”public static readonly StepId SettingsThe “Settings” step of the End phase.
Shooters
Section titled “Shooters”public static readonly StepId ShootersThe “Shooters” step of the Simulate phase.
ShowWhen
Section titled “ShowWhen”public static readonly StepId ShowWhenThe “Show When” step of the Begin phase.
SimulatePrompts
Section titled “SimulatePrompts”public static readonly StepId SimulatePromptsThe “Prompts” step of the Simulate phase.
SoundPlayers
Section titled “SoundPlayers”public static readonly StepId SoundPlayersThe “Sound Players” step of the Present phase.
SoundSources
Section titled “SoundSources”public static readonly StepId SoundSourcesThe “Sound Sources” step of the Present phase.
Spawners
Section titled “Spawners”public static readonly StepId SpawnersThe “Spawners” step of the Simulate phase.
SpriteEffects
Section titled “SpriteEffects”public static readonly StepId SpriteEffectsThe “Sprite Effects” step of the Simulate phase.
public static readonly StepId StarsThe “Stars” step of the Resolve phase.
SwitchTargets
Section titled “SwitchTargets”public static readonly StepId SwitchTargetsThe “Switch Targets” step of the Logic phase.
Switches
Section titled “Switches”public static readonly StepId SwitchesThe “Switches” step of the Resolve phase.
Tables
Section titled “Tables”public static readonly StepId TablesThe “Tables” step of the Begin phase.
TextOutputs
Section titled “TextOutputs”public static readonly StepId TextOutputsThe “Text Outputs” step of the Resolve phase.
public static readonly StepId TimeThe “Time” step of the Begin phase.
Timers
Section titled “Timers”public static readonly StepId TimersThe “Timers” step of the Simulate phase.
Tooltips
Section titled “Tooltips”public static readonly StepId TooltipsThe “Tooltips” step of the Resolve phase.
TouchDamage
Section titled “TouchDamage”public static readonly StepId TouchDamageThe “Touch Damage” step of the Resolve phase.
Trails
Section titled “Trails”public static readonly StepId TrailsThe “Trails” step of the Present phase.
public static readonly StepId TurnsThe “Turns” step of the Logic phase.
TweenPlayers
Section titled “TweenPlayers”public static readonly StepId TweenPlayersThe “Tween Players” step of the Simulate phase.
Tweens
Section titled “Tweens”public static readonly StepId TweensThe “Tweens” step of the Simulate phase.
Typewriters
Section titled “Typewriters”public static readonly StepId TypewritersThe “Typewriters” step of the Simulate phase.
WallRooms
Section titled “WallRooms”public static readonly StepId WallRoomsThe “Wall Rooms” step of the Resolve phase.
Weather
Section titled “Weather”public static readonly StepId WeatherThe “Weather” step of the Present phase.