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Steps

namespace Griff.Runtime;
public static class Steps

Griff’s own steps of the frame, in the order they run (see Frame), for a module to put its steps next to (StepAfter).

public static readonly StepId AnimatedTiles

The “Animated Tiles” step of the Simulate phase.

public static readonly StepId Animations

The “Animations” step of the Simulate phase.

public static readonly StepId Attacks

The “Attacks” step of the Simulate phase.

public static readonly StepId Audio

The “Audio” step of the End phase.

public static readonly StepId Autosaves

The “Autosaves” step of the Resolve phase.

public static readonly StepId Bars

The “Bars” step of the Resolve phase.

public static readonly StepId BeatClocks

The “Beat Clocks” step of the Logic phase.

public static readonly StepId BeginNetwork

The “Network” step of the Begin phase.

public static readonly StepId BodyRoles

The “Body Roles” step of the Physics phase.

public static readonly StepId Bouncers

The “Bouncers” step of the Resolve phase.

public static readonly StepId ButtonPops

The “Button Pops” step of the Resolve phase.

public static readonly StepId Calibrations

The “Calibrations” step of the Logic phase.

public static readonly StepId CameraControls

The “Camera Controls” step of the Present phase.

public static readonly StepId CameraShake

The “Camera Shake” step of the Simulate phase.

public static readonly StepId CarriedValues

The “Carried Values” step of the Begin phase.

public static readonly StepId Carrying

The “Carrying” step of the Physics phase.

public static readonly StepId Charts

The “Charts” step of the Resolve phase.

public static readonly StepId Checkpoints

The “Checkpoints” step of the Resolve phase.

public static readonly StepId Conveyors

The “Conveyors” step of the Simulate phase.

public static readonly StepId Coroutines

The “Coroutines” step of the Simulate phase.

public static readonly StepId Counters

The “Counters” step of the Resolve phase.

public static readonly StepId Crumbles

The “Crumbles” step of the Resolve phase.

public static readonly StepId DebugDrawing

The “Debug Drawing” step of the Begin phase.

public static readonly StepId Destroys

The “Destroys” step of the Resolve phase.

public static readonly StepId Dialogues

The “Dialogues” step of the Resolve phase.

public static readonly StepId Doors

The “Doors” step of the Resolve phase.

public static readonly StepId Dragging

The “Dragging” step of the Simulate phase.

public static readonly StepId EdgePointers

The “Edge Pointers” step of the Present phase.

public static readonly StepId EndNetwork

The “Network” step of the End phase.

public static readonly StepId Enemies

The “Enemies” step of the Logic phase.

public static readonly StepId Fade

The “Fade” step of the Resolve phase.

public static readonly StepId FixedScripts

The “Fixed Scripts” step of the Physics phase.

public static readonly StepId Followers

The “Followers” step of the Present phase.

public static readonly StepId Grids

The “Grids” step of the Logic phase.

public static readonly StepId HUD

The “HUD” step of the Simulate phase.

public static readonly StepId Health

The “Health” step of the Resolve phase.

public static readonly StepId IdleGridMovers

The “Idle Grid Movers” step of the Simulate phase.

public static readonly StepId Input

The “Input” step of the Begin phase.

public static readonly StepId ItemUses

The “Item Uses” step of the Logic phase.

public static readonly StepId LateScripts

The “Late Scripts” step of the Present phase.

public static readonly StepId Layouts

The “Layouts” step of the Present phase.

public static readonly StepId Lifetimes

The “Lifetimes” step of the Simulate phase.

public static readonly StepId Lights

The “Lights” step of the Present phase.

public static readonly StepId LineTools

The “LineTools” step of the Simulate phase.

public static readonly StepId Lobby

The “Lobby” step of the Logic phase.

public static readonly StepId Menus

The “Menus” step of the Logic phase.

public static readonly StepId Movement

The “Movement” step of the Logic phase.

public static readonly StepId Movers

The “Movers” step of the Simulate phase.

public static readonly StepId OtherPlayersTools

The “Other Players’ Tools” step of the Simulate phase.

public static readonly StepId Panels

The “Panels” step of the Begin phase.

public static readonly StepId Particles

The “Particles” step of the Simulate phase.

public static readonly StepId PatrolWalks

The “Patrol Walks” step of the Present phase.

public static readonly StepId Pauses

The “Pauses” step of the Begin phase.

public static readonly StepId Physics

The “Physics” step of the Physics phase.

public static readonly StepId PickupSpin

The “Pickup Spin” step of the Simulate phase.

public static readonly StepId Pickups

The “Pickups” step of the Resolve phase.

public static readonly StepId PresentPrompts

The “Prompts” step of the Present phase.

public static readonly StepId Respawns

The “Respawns” step of the Resolve phase.

public static readonly StepId Rooms

The “Rooms” step of the Present phase.

public static readonly StepId SceneChange

The “Scene Change” step of the Resolve phase.

public static readonly StepId ScreenAnchors

The “Screen Anchors” step of the Present phase.

public static readonly StepId ScreenFlash

The “Screen Flash” step of the Resolve phase.

public static readonly StepId ScriptStart

The “Script Start” step of the Begin phase.

public static readonly StepId Scripts

The “Scripts” step of the Scripts phase.

public static readonly StepId Selection

The “Selection” step of the Simulate phase.

public static readonly StepId Settings

The “Settings” step of the End phase.

public static readonly StepId Shooters

The “Shooters” step of the Simulate phase.

public static readonly StepId ShowWhen

The “Show When” step of the Begin phase.

public static readonly StepId SimulatePrompts

The “Prompts” step of the Simulate phase.

public static readonly StepId SoundPlayers

The “Sound Players” step of the Present phase.

public static readonly StepId SoundSources

The “Sound Sources” step of the Present phase.

public static readonly StepId Spawners

The “Spawners” step of the Simulate phase.

public static readonly StepId SpriteEffects

The “Sprite Effects” step of the Simulate phase.

public static readonly StepId Stars

The “Stars” step of the Resolve phase.

public static readonly StepId SwitchTargets

The “Switch Targets” step of the Logic phase.

public static readonly StepId Switches

The “Switches” step of the Resolve phase.

public static readonly StepId Tables

The “Tables” step of the Begin phase.

public static readonly StepId TextOutputs

The “Text Outputs” step of the Resolve phase.

public static readonly StepId Time

The “Time” step of the Begin phase.

public static readonly StepId Timers

The “Timers” step of the Simulate phase.

public static readonly StepId Tooltips

The “Tooltips” step of the Resolve phase.

public static readonly StepId TouchDamage

The “Touch Damage” step of the Resolve phase.

public static readonly StepId Trails

The “Trails” step of the Present phase.

public static readonly StepId Turns

The “Turns” step of the Logic phase.

public static readonly StepId TweenPlayers

The “Tween Players” step of the Simulate phase.

public static readonly StepId Tweens

The “Tweens” step of the Simulate phase.

public static readonly StepId Typewriters

The “Typewriters” step of the Simulate phase.

public static readonly StepId WallRooms

The “Wall Rooms” step of the Resolve phase.

public static readonly StepId Weather

The “Weather” step of the Present phase.